Hozzászólások

2015.08.05 - 11:27,sze Oldalügyek Hírek a Rewired figyelmébe ugrás a hozzászólásra

Raiden is elveszti a játék elején, és ahelyett, hogy kiberre cserélnék a félbevágott szervet, mint a teste fennmaradó hányadának kilencvensok százalékát – ideértve a másik szemet is –, inkább jövőrongyot kötnek az arcára a sisaklemez alá. Metal Gear.

2015.08.05 - 10:05,sze Oldalügyek Hírek a Rewired figyelmébe ugrás a hozzászólásra

Már leírtam, hogy mintha mondtak volna olyasmit, kamera mesh vagy valami érzékelő istennyila van a szemfedőjében, de eszembe jutott, hogy az nem ez, hanem a Metal Gear Rising. Tényleg össze tudja zavarni az embert ez a sorozat, és akkor még csak a fogyatékkal élő szereplők nyilvántartásánál járunk.

2015.08.05 - 09:07,sze Hírek Deadpool trailer - piros rucin nem látszódik a vér ugrás a hozzászólásra

CGI rucis égetés után benyomják a CGI szemeket meg a CGI Kolosszust...

Eh. Jó lesz ez.

2015.08.04 - 16:50,k Hírek Microsoft Gamescom 2015 sajtókonferencia ugrás a hozzászólásra

Jókor kapcsolódtam be! DS3!

2015.08.04 - 11:45,k Hírek Januártól forgatják a Prometheus 2-t ugrás a hozzászólásra

Tompi írta: (miért? sorozatoknál működik)

aha

2015.08.03 - 22:40,h Oldalügyek Hírek a Rewired figyelmébe ugrás a hozzászólásra

Kivéve a multit:

METAL GEAR SOLID V: THE PHANTOM PAIN also features the dedicated squad-based competitive multiplayer component, METAL GEAR ONLINE. Newly redesigned with the familiar gameplay and aesthetic styling of the acclaimed series, METAL GEAR ONLINE introduces Tactical Team Operations and features a ‘class system’ that more uniquely defines the strengths and abilities of player characters on the battlefield. As a result of the updated timing, console versions of METAL GEAR ONLINE will go live on October 6th, with the PC version set to release in January 2016.

2015.08.03 - 21:57,h Oldalügyek Hírek a Rewired figyelmébe ugrás a hozzászólásra

Updated MGSV PC reqs & specs details:

Didn't see a thread on this, so just adding it here. We updated the system requirements as well:

System Requirements

MINIMUM:
OS: Windows 7x64, Windows 8x64 (64-bit OS Required)
Processor: Intel Core i5-4460* (3.40 GHz) or better; Quad-core or better
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
DirectX: Version 11
Hard Drive: 28 GB available space
Sound Card: DirectX 9.0c compatible sound card

RECOMMENDED:
OS: Windows 7x64, Windows 8x64 (64-bit OS Required)
Processor: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required)
DirectX: Version 11
Hard Drive: 28 GB available space
Sound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)

Speaking of feedback, we have some updates from the team regarding some of the more popular requests.

- Firstly, similar to Metal Gear Solid V: Ground Zeroes, the team are committed to an optimized PC release, allowing for as much of the Steam community to purchase and play the game.
- After our PC launch of Metal Gear Solid V: Ground Zeroes, back in December, many players have asked us to separate the graphics options and allow for greater control over depth of field and other graphic settings. We’ve listened to this feedback and are implementing separate settings for a variety of the controls related to graphics. This will be implemented for in-game activity, but I’m afraid we can’t change setting differences for cutscenes.
- Likewise, MGSV will continue to have 4k resolution support in The Phantom Pain.
- Players have asked for Windows 10 support as well, but while we can’t confirm official support by launch, we’re looking into this for post-launch patches if necessary. However from all accounts, the basic performance should be to par.
- For our Steam community, we can confirm the creation of Steam Trading Card support when playing Metal Gear Solid V: The Phantom Pain.
- Finally we’d like to mention that full support for custom soundtracks via MP3 on your PC is planned for implementation.

PC gaming has changed. It's an endless series of updates, brought on by fans and development teams.

There were many more requests given, and while we won’t be able to implement all of them, we hope the above comes as good news for PC players. We’ll continue to evaluate feedback and make changes where we can.

*aú

2015.08.03 - 20:46,h Hírek Januártól forgatják a Prometheus 2-t ugrás a hozzászólásra

Ne akarjátok, hogy ideüljek.

2015.08.03 - 20:45,h Hírek DOOM 4: Nem lesz hagyományos modtámogatás ugrás a hozzászólásra

Kérdés, hogy maga a SnapMap mennyire lesz modolható. Elemeditre meg ilyesmire gondolok.

2015.08.02 - 19:12,v Moziguru HQ Star Wars ugrás a hozzászólásra

Ha kimondod fonetikusan, hogy iksz, máris nyilvánvaló, miért -szel az a -vel.
Kivéve, ha tényleg franciául akarod mondani, vagy mehikólyijul, vagy mittomén. :D

2015.08.02 - 14:30,v Moziguru HQ Star Wars ugrás a hozzászólásra

Leírom, ha elmondod, hogyan jutottál a velőfonnyasztó "Netflix-vel" verzióig.

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2015.08.02 - 13:23,v Moziguru HQ Star Wars ugrás a hozzászólásra

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2015.08.01 - 08:18,szo Kézzelfogható játékok Szerepjátékok általában ugrás a hozzászólásra

A Deviant főfejlesztője (aki a Mage: The Awakening 2e-jé is) csicseregte:

DaveB írta: Like. said at the panel, Deviant makes me wish "Cronenburg" was a verb.

It's about people who have been violated and turned into generally-low-with-potential-for-explosivly-high powered body-horror supernatural beings fighting the Conspiracies that created them. A rich vein of stories we haven't really tapped yet.

If you were disappointed by Beast being hugh powered and not visibly monstrous to bystanders, Deviant is the exact opposite.

Volt tegnap, a fenti előtt egy hozzászólásom a témában az Onyx Path fórumán, hogy erről az egészről az X-Akták azon gyakori részei jutnak eszembe (jelenleg épp újranézem a sorozatot btw), melyekben mutánsok, hibridek, (fél)emberi szörnyetegek garázdálkodnak és gyilkolják le a létezésükért felelős obskúrus összeesküvőket. Ha ezt keresztezik igazzy cronenbergi testhorrorral, mmm, már most nyalogatom mind a tíz ujjamat. :)

2015.08.01 - 07:48,szo Általános csevejfarm Mi jut eszedbe? ugrás a hozzászólásra

Fórumaláírásban olvastam, beleborzongtam :Đ

"If flowers would gift humans to each other, what part of us would they gift?"

2015.07.31 - 15:05,p Oldalügyek Hírek a Rewired figyelmébe ugrás a hozzászólásra

Hiriro Szamóca. Ez valami kamikaze szamurájklán címerének a neve?

2015.07.31 - 13:35,p Kézzelfogható játékok Szerepjátékok általában ugrás a hozzászólásra

A jövőre esedékes legújabb nWoD-játékról:

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-worl... írta: GenCon brochure is out. New line is Deviant: The ???
***
You woke up…different. Someone changed you; on a slab, an operating table,
an altar. By luck or by fate, you escaped. Hunted by the ones who made you, they hold all the cards.
Except one thing, what they don’t know is that a fire burns within you because what they did wasn’t
right. What they don’t know is that YOU’RE hunting THEM. Deviant: The ??? presents a game where
the victims of experiments band together to bring down the monolithic organizations that twisted and
warped them.

***

Sounds like a really angry version of Promethean.

:D

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-worl...

+ Onyx Path 2015-2016 Publishing Brochure

2015.07.31 - 09:58,p Hírek Modern turn-based Mechwarrior játékot fejlesztene a Harebrained Schemes ugrás a hozzászólásra

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2015.07.31 - 09:00,p Oldalügyek Hírek a Rewired figyelmébe ugrás a hozzászólásra

damoqles írta:

TACTICAL ‘MECH COMBAT RETURNS TO THE PC.

Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with Backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.​

rwurl=http://www.rpgcodex.net/gallery/13617.jpg

http://www.alistdaily.com/news/harebrained-schemes-plans-the-return-of-b...

Q: What Is Harebrained Schemes up to now, and why are you announcing it at GenCon?

We're announcing that we're going to be producing a modern turn-based tactical mech game, but we're being real tight-lipped about too much of the game itself because that will be coming out as we do the Kickstarter this fall. We wanted to announce the Battletech game here at GenCon. It's a little premature, but this is the audience where that game got started. These are the fans that helped build up Battletech from the beginning. This convention itself has been the hub of so many milestones for Battletech. We've been doing Battletech stuff here for a lot of years, and as soon as we were able to secure the rights to the game we knew this was the audience we needed to tell about it first.

Q: What can you tell me about the game?

It's PC and Mac, and it's an open-ended mercenary campaign. Where you're going to be building your own mercenary unit. It's mixing a lot of turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well. You have all their careers and their skill trees, doing the depth of story like we did in Shadowrun that we want to bring to Battletech. As we say, the feudal Machiavellian politics that was at the core of the Battletech universe.

Q: Will you have fiction to go along with the game?

Fiction is an important part, both in the game and accompanying the game. We're working with the Catalyst guys so we coordinate with their fiction line. We're putting the game back in the original setting in 3025, because I think it played up the geopolitics really well and it lost some of the feudal nature later on. We want to sell the whole sweep of the story and sell the platform to do that.

Q: What are you doing at GenCon for the game?

We have a teaser, just a paragraph about the game and a couple of pieces of concept art. For people that want to get involved early, we're going to have a Vanguard backing opportunity. They drop by the booth and we've made up dog tags from different mercenary units. They can pick those up and if they back later on, they'll get a variant of one of those 'Mechs. There are ten different types of mercenary units, and if someone wants to pick up all of them it's a $50 backing and then they get a free copy of the game when it comes out, the dog tags and the variant 'Mechs.

Q: The benefit of crowdfunding is that you not only get financial backing for the game, but you also get guidance on the design of the game, as well as a tremendous marketing benefit, wouldn't you agree?

Part of the reason to announce now is that you have to make people aware that you're doing a Kickstarter, you can't just show up and hope people appear.

This will be our fourth game that we've brought to market with support from fans. The third Shadowrun title will ship August 20th, and all of those were funded by fans. The Golem Arcana game shipped last year at Gencon. We've really enjoyed that kind of cooperative, co-development relationship with our backers. Obviously the financial support has allowed us to grow and we wouldn't have done the games wthout that, but just as importantly the kind of emotional support and sounding board that they provide during development we've found to be a very energizing experience.

If we've done our job right and kept them happy during development, they're a great amnplifier for when the game launches. That marketing opportunity is really twice – once when you're doing the crowdfunding and making a lot of noise, but then a year and a half later or whenever you're shipping the title. If you've really worked collaboratively with your audience all the way through, they're a great help in getting the word out when the product comes out.

Key points:

- Set in 3025
- Turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well
- PC & Mac
- Open-ended mercenary campaign
- Careers and skill trees
- Build your own mercenary unit
- Vanguard (Founders) early bird pack - seemingly GenCon only (booooo!)
- Apparently working with both PGI and Catalyst Game Labs, PGI for 'Mech art and CGL to coordinate with their fiction line
- Kickstarter will start in Autumn

rwurl=http://battletechgame.com/media/BATTLETECH_04_HBS.jpg

Kinek kell kit leszopnia, hogy ilyenek is kikerüljenek a főoldalra?

2015.07.30 - 22:49,cs Oldalügyek Hírek a Rewired figyelmébe ugrás a hozzászólásra

https://www.kickstarter.com/projects/inxile/wasteland-2/posts/1309495 írta: Wasteland 2 Director's Cut will be releasing digitally on PC on October 13th, 2015! Additionally, for Xbox One and PlayStation 4, digital and physical releases will be coming on October 13th in the Americas, and October 16th Worldwide!

2015.07.30 - 16:09,cs Hírek 10 percnyi in-game herregés a Total War: Warhammerből ugrás a hozzászólásra

Direkt mondja a manus, hogy ezen még dolgoznak.

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