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Nem rossz trailer de engem ennyire azért nem ragadott meg. Leginkább azért mert én spec most nem várom a mega giga összecsapásokat ami vélhetőleg lesz (vagy csavarral talán nem) mivel én mindig is a jó kis intrikákat bírtam ebben a sorozatban amiből mostanra már kb semmi nem maradt mert már alig vannak oldalak akik érdekesek/életben vannak még.
Egyedül Cercei vonal izgat még komolyabban, hogy ott mi lesz a vége. A többi kb lassan whatever.
Nem kell aggódni. Ő csak a pénztárcáját nyitott aki ehhez.
Silicon Valley 4x09
Richard kb akkora pöcsfej mint Ted Mosby mint "főhős" karakter. Ettöl persze még szokásos lightos jóság ez az évad is. Még 1 rész van hátra. Kár, hogy TJ Miller inkább filmeket akar forgatni és jövőre már nem tér vissza. Hiányozni fog a karaktere.
Ezen a jeleneten meg hangosan röhögtem :D Kontextus nélkül nem üt akkorát a poén de a párhuzamokat azért így is észre lehet venni :)
rwurl=https://www.youtube.com/watch?v=3FHlU-fbe1U
sandalar írta: Majd a könyvesek nyilatkoznak, de én látatlanban kizártnak tartom, hogy ez eddig egy gyenge adaptáció lenne.
Mert nem az :) Amire emlékszem a könyvből (leginkább a hangulat és világépítés) azt nagyon jól hozza a sorozat plusz megspékeli a kis extra kitérőkkel, amik eddig vagy nem zavartak vagy teljesen jól is passzoltak az egészhez.
God of War részletek
This is not Dark Souls: Odin Edition. Kratos can still slice, dice, hack and wreck with the best of them. His personal reach might no longer match that of his old Blades of Chaos days (though there’s good reason for his switch to an axe), but in the demo I saw today he was clearly as fast, ferocious, fearsome and flowing as he was back in Greece. His attacks have more direct, heavy impact nowadays, but his crowd-control efficiency remains supreme. Fear not. When you want to spill blood, it will be spilled. And when you need to deal with threats from further afield, hey, you’ve got a son with a bow.
He describes the new God of War as being in the spirit of a classic, fantasy adventure game. Specifically, he describes the joy of spotting a crack in a wall, dropping a bomb to blow it open, and discovering the magic of a brand new area, hidden in plain sight the whole time.
That’s how God of War is approaching exploration. It certainly isn’t an open-world game by any means, but it does contain many hidden sights off the beaten track. Find the means to discover them, and you’ll be treated to all kinds of new delights, none of them vital to your journey, but all of them enriching it in some way, be that by additional narrative context, or simply revealing a cool new part of the world.
Referencing this, Barlog tells me that in God of War’s narrative, all mythology exists simultaneously, distinct from, but respectful of, all the rest. Don’t expect the original God of War trilogy to be entirely forgotten. There will certainly be a character or two in the new game who knows of Kratos’ origins.
Barlog admits, as QTEs are discussed, that he was tired of God of War’s trademark, cinematic combat trick by the end of the second game. Thus, they’re not coming in anything like the same capacity, in the new one. That’s not to say that there won’t be huge, stand-out takedown moments. It’s just that from now on, they’ll be under the player’s control, triggered by the same actions and agency as everything else in the game. There’s a grab button. There’s a ‘hit with axe’ button. Players know how to use such things, so Barlog is going to trust them to know how to combine them at the right time for the right, destructive purpose. Much as God of War’s exploration won’t hint or dictate with collectible checklists or leading waypoints, its violence is going to let the player carve their own path.
1) Neverending Story being an influence confirms my speculation that the kid was named after the hero alter-ego in that movie.
2) Confirms skill-tree.
3) Confirms that there are separate skill-trees for father and son.
4) Apparantly kid is vulnerable if you choose to use his actions with circle button.
The presentation focused on character relationships; gone are the days of the angry Kratos who spurned aid and used random strangers as door-jams. Kratos’ bond with his son expresses itself mechanically as well as narratively. During certain combat sequences, players will actually take control of the son. In one instance, leaping off Kratos’ back and switching in order to shoot some arrows to harass enemies. As players progress, they will be able to teach the boy new abilities much like they would Kratos. The whole thing sounds like a smart way to express the father-son, master-student relationship through the game’s combat.
Beyond the central relationship of Krato and his son, the game will allow players to befriend allies who will also be able to help out. One of those allies is the dwarf Sindri, who crafted the legendary hammer Mjolnir. He’s a weapons merchant, sure, but if you interact with him it’ll eventually lead to a reconciliation with his estranged brother Brokkr.
God of War will still have plenty of brutal combat and bloody executions, but the Kratos Barlog described sounded far less like the unlikable brute of past games. When asked if that was a deliberate response to those who criticize Kratos as being a one dimensional character, Barlog disagreed that the changes were quite so dramatically motivated but acknowledged the change. “Who I was and how I view the world is different now,” Barlog said. “We had initially embraced the concept that Kratos was an anti-hero. You didn’t want to root for him. But how interesting would it be to take a person who had fallen and figure out how they will pick themselves back up?”
A variation of the quick time event will still appear in the game. For big, elaborate boss battles, Barlog said, players can expect the “Track and Field” design, referring to the classic NES game in which players quickly spammed buttons to create a feeling of physical exertion. In dramatic sequences, God of War might ask the player to spam “X” or twirl the control sticks to mimic the action happening on screen. But at no point will the game require the player to tap a button at a precise moment.
“[QTE’s] are cool,” said Barlog, “but we’re finding a better way.”
Kijött Carrie Fisher boncolási jelentése. Hát szegényben kb az összes drog benne volt, amit kapni lehetett :(
A Los Angeles County coroner’s report released on Monday revealed a mixture of drugs that were in actress Carrie Fisher’s system when she went into cardiac arrest on an L.A.-bound flight and later died.
Fisher’s toxicology review found evidence of cocaine, MDMA (better known as ecstasy), alcohol and opiates when she was rushed to Ronald Reagan UCLA Hospital on Dec. 23, a toxicology report showed.
Nokedli írta: Most mennyit kell várni a következőre...?
Más sorozatot nem nézel? Mert a válasz mindig ugyanaz. Min. 1 évet de van amikor többet.
The fight against ADVENT continues when additional resistance factions form in order to eliminate the alien threat on Earth. In response, a new enemy, known as the “Chosen,” emerges with one goal: recapture the Commander. This expansion to the 2016 award-winning strategy game of the year includes new Hero classes to counter the “Chosen”, new enemies, missions, environments and increased depth in strategic gameplay. Requires XCOM 2 to play.
NEW FACTIONS & HERO CLASSES
Three additional factions have emerged to strengthen Earth's resistance – the Reapers, Skirmishers and Templars – each with its own unique abilities and contrasting philosophies. These factions provide powerful hero class soldiers to aid in missions and new opportunities for the strategy layer.THE CHOSEN
The Chosen are the most cunning enemies XCOM has ever faced, each with unique strengths and weaknesses that will be introduced with each new campaign. The Chosen are on the hunt for the Commander and will kidnap, interrogate, and kill XCOM’s soldiers to complete their objective. The Chosen can also invade the strategy layer and ravage XCOM’s global operations. Find and raid the Chosen’s strongholds to defeat the enemy for good.NEW ALIEN & ADVENT THREATS
A deadly new alien known as the Spectre, capable of creating dark copies of XCOM soldiers, has snuck onto the battlefield. Adopt new tactics to counter it as well as the explosive attacks of the ADVENT Purifier and the psionically charged ADVENT Priest.NEW ENVIRONMENTS AND MISSION OBJECTIVES
Engage in tactical missions across new environments from abandoned cities devastated by alien bioweapons during the original invasion, to underground tunnels and xenoformed wilderness regions.ENHANCED STRATEGY LAYER
Manage XCOM’s relations with factions and counter The Chosen’s operations from the Avenger. Employ new Resistance Orders to prioritize your personal strategy. Soldiers, scientists, and engineers can now be deployed for Covert Actions that award supplies and boost faction favor if successfully completed.GREATER CUSTOMIZATION & REPLAYABILITY
Soldiers can develop bonds with compatible teammates for new abilities and perks. The SITREP system dynamically adds new modifiers to the tactical layer to make sure every mission provides a unique challenge. Advanced campaign options allow for finer adjustments to game length and difficulty.CHALLENGE MODE
Utilize the perfect strategy in new regular one-shot community challenges to claim the top spot on the global leaderboard.SHARE THE RESISTANCE
Customize and pose your soldiers, then add filters, text and backgrounds to generate your own unique resistance posters that appear in-game and can be shared with friends.
That's right, KI is coming to Steam later this year! Thanks to @CEOJebailey for helping us break the news. More details to follow.
https://twitter.com/KillerInstinct/status/876205714070319104
mikkamakka írta: billy bob thorntont, de itt fantasztikusan jo
Fargo S1. (Egyik) Legjobb dolog benne.
Újabb Groundhog Day meets más jelleg film. Ezúttal slasherrel találkozik.
rwurl=https://www.youtube.com/watch?v=ntxS1bBg5o0
De attól még, hogy Tony Stark adja az alap szerkót nem zárja ki, hogy ezek az elemek nem lesznek meg ugyanúgy. Eddig nekem annyi jött le, hogy felkarolta és segített neki kicsit menőbb szerkóval (volt neki sajátja is ugye). Szóval a Tony Stark részek miatt szerintem még korai itt temetni a DIY pókembert.
Azt akarod mondani, hogy Pókember lényege és egyben fő karakter meghatározója az, hogy a ruháját ő varta és ő csinálta meg a hálóvetőjét? Nem humora vagy a lazasága hanem az, hogy jó varrónő. Hát nem is tudom...
Egyébként mindegyik show eddig nagyon nagyon semmilyen , langyos volt. Az MS-en külön röhögnöm kell, hogy ott minden szírszár bejelentésre amin az ember csak fogja a fejét ott vannak a kötelezően ujjongó majmok a nézők közt. Nyilván ezek ott vannak a Sony meg Nintendo előadásokon is de az MS-nél kínosabbat nem láttam most. Aki megvette a KI-t meg társait bla bla annak INGYEN adjuk majd a 4K verziót. 500$-os feltupírozott gép amire még mindig nem lesznek épkézláb exkluzív cuccok. És ilyenekre megy az ujjongás. Hát hova ne szarjak.
Érdekel az SoC mert egy régi kedvenc a PS2 (akár döcögött akár nem) korszakból. De azért elcsöppenni nem csöppentem mert megint csak egy HD remake ami azért valljuk be nem túl kreatív. Egy FF7-től inkább elcsöppennék mert az már olyan régi, hogy azt mai technológiával látni nagyobb új élmény lesz.
Uncharted, GoW, Detroit oh yes enyém lesz oh yes.
Teljes egyetértés. Ezért is volt ilyen szép ez a kis történet önmagában is.
Nem rajongok a mobil játékokért de ez meglehetősen jónak néz ki.
rwurl=https://www.youtube.com/watch?v=wCz3slriANc