sajnos ez több mint valószínű hogy tényleg így lesz.
azért viszont lesülhetne a bőr a pofájukról hogy ilyen hálátlanul bánnak azzal a névvel ami oda juttatta őket ahol vannak.
"Look at you, hacker. A pathetic creature of meat and bone. Panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine?" - Shodan
TF2, Dota2, CSGO, Steam, nincs szükségük rá, hogy játékot készítsenek. Jó, mondjuk a PC gamingnek még mindig jelentős szereplője, néha egy Portal, egy L4D kiadás szinten, greenlight stb. de egy új HL -al szerintem rengeteg meló lenne ezért ha lehet skippelik is, és miért ne lehetne.
Mondjuk nem sok source motorral gyártott nagy cím van, vagy csak én nem vagyok elég tájékozott. Gyakorlatilag UE4, meg Cryengine játékot se nagyon látok.
OFF!
Hát én azért az UE4 logót viszonylag sokszor látom felvillanni előzetesekben. Az alábbiak közül a többség szerintem neked is ismerős legalább hallomásból:
Ark: Survival Evolved, Batman: Return To Arkham, Battlefleet Gothic: Armada; Daylight, Dead Island 2, Gears of War 4, Psychonauts 2, Space Hulk: Deathwing, Street Fighter V, Tekken 7, The Vanishing of Ethan Carter, Unreal Tournament :), Vampyr, Warhammer 40,000: Eternal Crusade
Hozzá? Vedd fel a kapcsolatot a Paradoxszal, ha ötleteid vannak az új Masquerade kibővítésére.
Komolyabbra fordítva, ők jelenleg is a pnp Masquerade új kiadásán kalapálnak, ami a videojátékos projektek setting bible-jeként is fog funkcionálni, szóval meg kell várni a dolgok összeérését egy új Bloodlines etc. bejelentése előtt.
damoqles írta: Hozzá? Vedd fel a kapcsolatot a Paradoxszal, ha ötleteid vannak az új Masquerade kibővítésére.
Komolyabbra fordítva, ők jelenleg is a pnp Masquerade új kiadásán kalapálnak, ami a videojátékos projektek setting bible-jeként is fog funkcionálni, szóval meg kell várni a dolgok összeérését egy új Bloodlines etc. bejelentése előtt.
hmm, az artstyle pofasan nez ki, a gameplay viszont a teaserbol ugy fest limitaltabb Age of Wushu vagy pl csonkitott Blade and Soul.
Amugy the fuck, ex-Ubisoft fejlesztok? :D
szerk:
While this looks really cool, I don't think the combat is what people are expecting it to be. Taken from both their website and the youtube description:
"Players will define their character’s playstyle by picking a combat style, a weapon of choice, and arranging attacks in their Combat Deck to design their unique and personal attack flow."
I think its going to be more akin to a card game, where pick the order of your moves, and it executes them in sequential order against your opponent. While it looks super cool, I don't think its going to be seamless fighting as the trailer kinda makes it look.
oh.
admin mantra: "mindent le lehet kakilni oszt megy az oldal mégis magától."
életfilozófia mantra: "ideológiailag veszélyesen eltévedt kanadai szektás."
“The behaviour of pedestrians and NPCs – certainly not everywhere throughout the game, but in large sections of it – there are places where if Lincoln looks out of place and seems out of place, people will react to that,” says Blackman. “There are places you can go that just being there is an offence and will elicit a police response. We aren’t so naïve to think that a single game could cure racism, but if we can get the player to think, ‘Why am I being treated differently here than in other parts of town?’ then I think we’ve done something worthwhile.”
Ad Infinitum is an atmospheric single-player horror game, which puts you into a World
War I setting seen through a first-person perspective. You find yourself in the trenches of a forlorn battlefield where your are being hunted by vicious creatures.
Solve puzzles to clear pathways and sneak through trenches to hide from vicious creatures. Avoid dangerous threats and try to escape this world of pain and death. Besides the realistic graphics the game features a stealth system, puzzle-solving and exploration of the vicious game world which all culminates in a subtle yet intense story. The surrealistic setting is based upon historical background information that was used as an inspiration to create the game world.
Abszurd és töketlen is lett volna, ha nem érintik a témát...
De egyáltalán nem lenne meglepő, tekintve hogy a tömegcikkek szinte kizárólag pozitív érzéseket kívánnak kiváltani. A Battlefield Hardline esetében például szándékosan visszább vettek a gengsztereket humanizálásából, hogy nehogy érzelmi konfliktust okozzanak a játékosban. Vagy a nem túl távoli New Yorkban játszódó Divisiont is fel lehetne hozni, ami a készítők elmondása szerint kizárólag szórakoztatásra hivatott.
ShowHide spoiler #
Writer Rob Auten told me that one of the difficulties he had with this game was creating thugs who were engaging enough to seem realistic, but not so engaging that the player might feel guilty about shooting them.
.
"I wrote one about this guy getting back together with his ex-girlfriend," Auten explained. "Someone on the team pointed out that 'hey idiot, this is someone you are about to shoot in the head, not deliver flowers to,' so we decided, let's not go down that route. We had to cut out the dialog and make it more informative. We had to make sure the bad guys felt like bad guys so the player isn't as emotionally conflicted about the gameplay."
[...]
But game designers know their audiences, and there are certain understood boundaries for goons. "Part of the cops and robbers fantasy is moving among the bad guys and being in the same room," said Auten. "So you have an opportunity to hear more from them. In some cases we made them too charming and people felt bad about shooting them or wanted to hang out with them instead of fighting them and that is no good."
The cardinal sin of thug design is making the bad guys seem more interesting than the central character. "You don't want anyone cooler than the player showing up. Players don't want to feel like they are on the side of the squares, interrupting this cool party of fun guys."
When I pressed further on the game’s themes, whether it was the inherent anti-capitalist message in centering the game around a virus spread through money, or the draconian justice of armed peacekeepers indiscriminately shooting down looters and escaped Riker’s Island inmates (another class of enemy in the game), he told me, “At the end of the day, it’s a videogame, it’s an entertainment product… There’s no particularly political message with it.”
A fejlesztők nyilatkozata ezek tükrében különösen kontrasztos - hiszen a fenti példákkal ellenben nem kívánják elkerülni az érzékeny témát - főleg, hogy nem csak átvezetők keretében szándékozzák súrolni a rasszok kérdéskörét. A végeredmény ettől független jelentéssel persze ugyanúgy bírhat, mint azt a Battlefield Hardline és a Division is mutatja, de a téma játékelemeken keresztüli feldolgozása mindenképp bizalomra ad okot.
"Look at you, hacker. A pathetic creature of meat and bone. Panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine?" - Shodan
-The new ship is called the Tempest. It's small enough to land on planets
-Asari, Salarians, Krogan etc are all in Andromeda
-The Mako has a boost feature
-Biotics are back
-You can switch shoulders during combat
-Facial animations are smoother/more detailed
-There is more than one Ark
-Before leaving, the Arks were located above Earth
-Passengers on the Ark have been kept in some kind of stasis during the journey. Female character is first to wake up
Mac Walters (YouTube Live at E3)
-Characters are a huge focus, Frostbite allows them to create more detailed characters
-The dialogue system will be familiar but they want to push the envelope with new mechanics
-There will be an 'evolution' of the morality system
-The protagonist's name is Ryder
-The woman at the end of the EA Play video is a FemRyder
-The goal of this game is to move forward. There will be callbacks to the trilogy however
-Ryder has a family. This family ties into the storyline (Maybe siblings, parents etc)
-ME3 multiplayer was a surprising success but they understand that fans didn't like how it tied into the single player, aims to improve this
-Development in the game is in the final stretch, they only want to show stuff that's totally finished and polished
-The Mako is the only vehicle in the game
Polygon and IGN interviews with Mac Walters/Aaryn Flynn
-Mass Effect 3's ending and your decisions won't affect Andromeda
-Relationships and romances will be more realistic
-Friendships and romances will take into account character temperaments. Some may be harder to talk to.
-Romance won't be limited to checking in a few times, then getting a romance scene.
-Mass Effect Andromeda is a story about becoming a hero
-The characters will be much younger and untested, drawing from themes of feeling out of depth or like an outcast
-Humanity are the aliens this time, it's the story of a stranger in a strange land
-BioWare are aiming for a character that is more than just a typical space marine, someone who recognises the impact their presence is having
-Instead of your character already knowing a lot about the Galaxy like Shepard, you're going to be discovering all of this stuff with them
-You won't have the kind of support Shepard would have. You're not exactly a Spectre this time
-The story of the game will be more personal this time, even though the scale is still grand
-The trilogy will act as a foundational background, but won't be a focus. There will be explainations for new players on what Krogans are, what mass effect field are etc.
-The trilogy was about a cinematic, grand, space opera with a titular character. With Andromeda they want to move away from this
-Instead of saying "You are this person" it's about saying "This is your role and this is the way you can play it"
-Andromeda will still be a human centric story, as it gives the player a foothold in the alien narrative
-In ME1, humans found themselves to be the underdogs in a larger galaxy, and this is ultimately a core theme of Mass Effect, not just the trilogy
-BioWare kept trying to solve the vehicle problem in the trilogy, but this time they've made it a core focus and tried to fix it early in development
-The online component will have no impact on the main story this time. There will be more positive ties between the singleplayer and multiplayer
-The core elements of branching dialogue, relationship building, exploration etc will remain intact
-Andromeda will feel like you're playing Mass Effect for the first time, as the setting/characters are new and unfamiliar, yet nostalgic to returning fans
Yanick Roy
-RPG elements are of course still there, allowing the player to control the story their way
-BioWare aren't worried about moving on from Shepard, they believe that as long as all the core elements of Mass Effect are there, people will play it
-There will be companions with 'loyalty' missions and new ways to get to know them
-The multiplayer will be similar to ME3's but with more freedom, dynamic gameplay and 'chaos'
-There will be more customisation than we've seen before. We can "own" our environments
-Andromeda is their biggest game ever. Exploration is a major factor, similar to what they tried to achieve in ME1
-Planets will have essentially one biome, inspired by planets from things like Star Wars
-There will be different ways to communicate with the races of Andromeda. Diplomacy, aggressiveness, combat etc
-The order in which you do quests/talk to people may also influence opinion of you and humanity
-We will be able to choose male/female, but they want to go a little bit further with this. More details to come soon
-The female Ryder isn't exactly the default face. There is a bit of a twist this time around but they can't say more yet
-The protagonist's role will be vast, their goal is to find a new home for humanity and the other races accompanying them, requiring a character of many qualities
-There will be references to the trilogy, but not so much as to flood new players with information
-The way the translators will understand the languages of the Andromeda species will be explained
Aaryn Flynn (PlayStation Access and Inside Playstation)
-The trip to Andromeda has taken a really really long time (hundereds of years)
-The game draws parallels to today's space exploration advancements/themes
-The N7 character has nothing to do with Shepard
-New species. Some old, some new, some completely mysterious
-Choices will affect the species you encounter
-Planetary exploration is essentially the same mechanic as ME1, but much MUCH bigger/better with more freedom
-There's much more to the Tempest than meets the eye
-The 'Ark' is a huge part of the story, not just where Ryder wakes up
-Main character will be human, you can choose to play as a male/female Ryder
-There is a sense of continuity in the Mass Effect universe, despite starting fresh in a new Galaxy
-Mass Effect Andromeda is story/characters first, then with a large focus on seamless loading, exploration
-Frostbite has forced them to rebuild everything from the ground up, it's a clean slate in more ways than one
-Mass Effect VR is a possibility
Apologies if a lot of this has already been said before. That said, if you hear anything else, let me know. Cheers!
EDIT: New Info (Various Sources such as Twitter and news websites) -Same-Sex romances are still there
-Info about the collectors edition is coming this fall
-As the game runs Frostbyte, the PC hardware requirements will be similar to that of Battlefront and Inquisition
-More news may be coming in weeks instead of months. -Codex entries will be detailed and in-depth as usual. -Armour/Prop references should be coming soon. Keep an eye on @GambleMike's and @ConalPierse's Twitter feeds
Előfordul... Pelikán elvtárs is az ítéletet kapta meg felolvasni a tanúvallomás helyett ;-)
rwurl=https://youtu.be/FIpsx6JzfC8
rwurl=https://youtu.be/21yeb4mmXFg
10 éve nem jön a HL2: Ep3. Basszameg de telik az idő. :(
http://www.eurogamer.net/articles/2016-05-23-after-10-years-of-waiting-half-life-2-episode-3-seems-further-away-than-ever
rwurl=https://www.rockpapershotgun.com/images/16/may/vampyr1l.jpg
rwurl=https://www.rockpapershotgun.com/images/16/may/vampyr2l.jpg
rwurl=https://www.rockpapershotgun.com/images/16/may/vampyr3l.jpg
ibi amentia latet
Katana Zero from Adult Swim
http://www.ign.com/videos/2016/03/15/9-minutes-of-katana-zero-gameplay-i...
rwurl=http://www.katanazero.com/images/screens/screen1.gif
rwurl=https://giant.gfycat.com/CharmingImpeccableBluegill.gif
rwurl=https://fat.gfycat.com/WhirlwindParchedAdamsstaghornedbeetle.gif
rwurl=https://giant.gfycat.com/FalsePrestigiousIncatern.gif
ibi amentia latet
A valve nemigen fog már játékot csinálni, HalfLifeot meg szinte biztos hogy nem.
zenész-zeneszerző, humorista, filozófus ?, great/terrible coordinátor, játékfejlesztő, rannygazoo csatár, 50% hipster 50% redneck 50% retard, pókfocikapus, yarpler, hangmérnök
sajnos ez több mint valószínű hogy tényleg így lesz.
azért viszont lesülhetne a bőr a pofájukról hogy ilyen hálátlanul bánnak azzal a névvel ami oda juttatta őket ahol vannak.
"Look at you, hacker. A pathetic creature of meat and bone. Panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine?" - Shodan
TF2, Dota2, CSGO, Steam, nincs szükségük rá, hogy játékot készítsenek. Jó, mondjuk a PC gamingnek még mindig jelentős szereplője, néha egy Portal, egy L4D kiadás szinten, greenlight stb. de egy új HL -al szerintem rengeteg meló lenne ezért ha lehet skippelik is, és miért ne lehetne.
zenész-zeneszerző, humorista, filozófus ?, great/terrible coordinátor, játékfejlesztő, rannygazoo csatár, 50% hipster 50% redneck 50% retard, pókfocikapus, yarpler, hangmérnök
Akkor csak külső fejlesztőknek készült el a Source 2.0?
Ha a motor licencelésében több pénz van, mint a Half-Life 3-ban, akkor simán előfordulhat.
Steam: mrstrato
Cserekulcs listám
Dota2 már Source2, de látványban kb. ugyan az, mint Source 1-en volt, csak fut kávéfőzőn is. Ha jól tudom a TF2, meg a CSGO is source 1, szóval..
zenész-zeneszerző, humorista, filozófus ?, great/terrible coordinátor, játékfejlesztő, rannygazoo csatár, 50% hipster 50% redneck 50% retard, pókfocikapus, yarpler, hangmérnök
Mondjuk nem sok source motorral gyártott nagy cím van, vagy csak én nem vagyok elég tájékozott. Gyakorlatilag UE4, meg Cryengine játékot se nagyon látok.
zenész-zeneszerző, humorista, filozófus ?, great/terrible coordinátor, játékfejlesztő, rannygazoo csatár, 50% hipster 50% redneck 50% retard, pókfocikapus, yarpler, hangmérnök
OFF!
Hát én azért az UE4 logót viszonylag sokszor látom felvillanni előzetesekben. Az alábbiak közül a többség szerintem neked is ismerős legalább hallomásból:
Ark: Survival Evolved, Batman: Return To Arkham, Battlefleet Gothic: Armada; Daylight, Dead Island 2, Gears of War 4, Psychonauts 2, Space Hulk: Deathwing, Street Fighter V, Tekken 7, The Vanishing of Ethan Carter, Unreal Tournament :), Vampyr, Warhammer 40,000: Eternal Crusade
Teljes(?) lista itt:
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_4
A legújabb CryEngine listája elég rövid, de a 4-esében azért elég sok az ismerős név:
https://en.wikipedia.org/wiki/List_of_CryEngine_games#CryEngine_.284th_g...
A Source 2 egyáltalán licencelhető már? Én nem találok ezt promotáló weboldalt.
Steam: mrstrato
Cserekulcs listám
Akkor ezek szerint majd jönnek az UE4 gamek is, a Cryengine felhozatalból a Star Citizen ismerős a többi nem nagyon.
zenész-zeneszerző, humorista, filozófus ?, great/terrible coordinátor, játékfejlesztő, rannygazoo csatár, 50% hipster 50% redneck 50% retard, pókfocikapus, yarpler, hangmérnök
Mit nem adnék egy vampire the masquarade 3 hoz... :)
"Fight steel Die honor"
"I eat resistance for breakfast"
Mr. Conan
Hozzá? Vedd fel a kapcsolatot a Paradoxszal, ha ötleteid vannak az új Masquerade kibővítésére.
Komolyabbra fordítva, ők jelenleg is a pnp Masquerade új kiadásán kalapálnak, ami a videojátékos projektek setting bible-jeként is fog funkcionálni, szóval meg kell várni a dolgok összeérését egy új Bloodlines etc. bejelentése előtt.
ibi amentia latet
Akkor hajrá nekik! :)
"Fight steel Die honor"
"I eat resistance for breakfast"
Mr. Conan
rwurl=https://youtu.be/oX9dPFlEvnc
"Online Melee Action"
http://absolvergame.com/
http://store.steampowered.com/app/473690
ibi amentia latet
hmm, az artstyle pofasan nez ki, a gameplay viszont a teaserbol ugy fest limitaltabb Age of Wushu vagy pl csonkitott Blade and Soul.
Amugy the fuck, ex-Ubisoft fejlesztok? :D
szerk:
oh.
admin mantra: "mindent le lehet kakilni oszt megy az oldal mégis magától."
életfilozófia mantra: "ideológiailag veszélyesen eltévedt kanadai szektás."
rwurl=https://www.youtube.com/watch?v=ibKf66tVoFw
Akinek humora van mindent tud, akinek nincs az mindenre képes.
Akinek humora van mindent bír, akinek nincs az mindenre kényes.
Sóderbánya: különálló Gwent játék lenne már levédve?
rwurl=http://i.imgur.com/dP8Md7Q.jpg
Mafia 3: Tackling a Hugely Turbulent Time
rwurl=http://i.imgur.com/fXCUz27.jpg
Ad Infinitum - A UE4 World War 1 horror game (PC, PS4, Xbox One)
http://strixlab.de/presskit/sheet.php?p=ad_infinitum
https://www.youtube.com/watch?v=eprVKIH4Xxs
rwurl=http://i.imgur.com/oQREYu3.jpg?1
ibi amentia latet
Így van! Igazságot a mafiózó külsejű etnikumoknak! :)
"Mi egy cipősdobozban laktunk, salak volt vacsorára, és apánk minden éjjel hidegvérrel legyilkolt minket."
Abszurd és töketlen is lett volna, ha nem érintik a témát egy akkor és ott játszódó sztoriban.
ibi amentia latet
De egyáltalán nem lenne meglepő, tekintve hogy a tömegcikkek szinte kizárólag pozitív érzéseket kívánnak kiváltani. A Battlefield Hardline esetében például szándékosan visszább vettek a gengsztereket humanizálásából, hogy nehogy érzelmi konfliktust okozzanak a játékosban. Vagy a nem túl távoli New Yorkban játszódó Divisiont is fel lehetne hozni, ami a készítők elmondása szerint kizárólag szórakoztatásra hivatott.
http://www.polygon.com/features/2015/3/11/8187373/battlefield-hardline-a...
***
https://killscreen.com/articles/the-division-doesnt-want-you-to-think-ab...
A fejlesztők nyilatkozata ezek tükrében különösen kontrasztos - hiszen a fenti példákkal ellenben nem kívánják elkerülni az érzékeny témát - főleg, hogy nem csak átvezetők keretében szándékozzák súrolni a rasszok kérdéskörét. A végeredmény ettől független jelentéssel persze ugyanúgy bírhat, mint azt a Battlefield Hardline és a Division is mutatja, de a téma játékelemeken keresztüli feldolgozása mindenképp bizalomra ad okot.
azt hiszem ez csak engem érdekel itt
rwurl=https://youtu.be/StXRi5zPPjk
de engem legalább nagyon
"Look at you, hacker. A pathetic creature of meat and bone. Panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine?" - Shodan
Everything we've learnt about Mass Effect Andromeda from E3
-The new ship is called the Tempest. It's small enough to land on planets
-Asari, Salarians, Krogan etc are all in Andromeda
-The Mako has a boost feature
-Biotics are back
-You can switch shoulders during combat
-Facial animations are smoother/more detailed
-There is more than one Ark
-Before leaving, the Arks were located above Earth
-Passengers on the Ark have been kept in some kind of stasis during the journey. Female character is first to wake up
Mac Walters (YouTube Live at E3)
-Characters are a huge focus, Frostbite allows them to create more detailed characters
-The dialogue system will be familiar but they want to push the envelope with new mechanics
-There will be an 'evolution' of the morality system
-The protagonist's name is Ryder
-The woman at the end of the EA Play video is a FemRyder
-The goal of this game is to move forward. There will be callbacks to the trilogy however
-Ryder has a family. This family ties into the storyline (Maybe siblings, parents etc)
-ME3 multiplayer was a surprising success but they understand that fans didn't like how it tied into the single player, aims to improve this
-Development in the game is in the final stretch, they only want to show stuff that's totally finished and polished
-The Mako is the only vehicle in the game
Polygon and IGN interviews with Mac Walters/Aaryn Flynn
-Mass Effect 3's ending and your decisions won't affect Andromeda
-Relationships and romances will be more realistic
-Friendships and romances will take into account character temperaments. Some may be harder to talk to.
-Romance won't be limited to checking in a few times, then getting a romance scene.
-Mass Effect Andromeda is a story about becoming a hero
-The characters will be much younger and untested, drawing from themes of feeling out of depth or like an outcast
-Humanity are the aliens this time, it's the story of a stranger in a strange land
-BioWare are aiming for a character that is more than just a typical space marine, someone who recognises the impact their presence is having
-Instead of your character already knowing a lot about the Galaxy like Shepard, you're going to be discovering all of this stuff with them
-You won't have the kind of support Shepard would have. You're not exactly a Spectre this time
-The story of the game will be more personal this time, even though the scale is still grand
-The trilogy will act as a foundational background, but won't be a focus. There will be explainations for new players on what Krogans are, what mass effect field are etc.
-The trilogy was about a cinematic, grand, space opera with a titular character. With Andromeda they want to move away from this
-Instead of saying "You are this person" it's about saying "This is your role and this is the way you can play it"
-Andromeda will still be a human centric story, as it gives the player a foothold in the alien narrative
-In ME1, humans found themselves to be the underdogs in a larger galaxy, and this is ultimately a core theme of Mass Effect, not just the trilogy
-BioWare kept trying to solve the vehicle problem in the trilogy, but this time they've made it a core focus and tried to fix it early in development
-The online component will have no impact on the main story this time. There will be more positive ties between the singleplayer and multiplayer
-The core elements of branching dialogue, relationship building, exploration etc will remain intact
-Andromeda will feel like you're playing Mass Effect for the first time, as the setting/characters are new and unfamiliar, yet nostalgic to returning fans
Yanick Roy
-RPG elements are of course still there, allowing the player to control the story their way
-BioWare aren't worried about moving on from Shepard, they believe that as long as all the core elements of Mass Effect are there, people will play it
-There will be companions with 'loyalty' missions and new ways to get to know them
-The multiplayer will be similar to ME3's but with more freedom, dynamic gameplay and 'chaos'
-There will be more customisation than we've seen before. We can "own" our environments
-Andromeda is their biggest game ever. Exploration is a major factor, similar to what they tried to achieve in ME1
-Planets will have essentially one biome, inspired by planets from things like Star Wars
-There will be different ways to communicate with the races of Andromeda. Diplomacy, aggressiveness, combat etc
-The order in which you do quests/talk to people may also influence opinion of you and humanity
-We will be able to choose male/female, but they want to go a little bit further with this. More details to come soon
-The female Ryder isn't exactly the default face. There is a bit of a twist this time around but they can't say more yet
-The protagonist's role will be vast, their goal is to find a new home for humanity and the other races accompanying them, requiring a character of many qualities
-There will be references to the trilogy, but not so much as to flood new players with information
-The way the translators will understand the languages of the Andromeda species will be explained
Aaryn Flynn (PlayStation Access and Inside Playstation)
-The trip to Andromeda has taken a really really long time (hundereds of years)
-The game draws parallels to today's space exploration advancements/themes
-The N7 character has nothing to do with Shepard
-New species. Some old, some new, some completely mysterious
-Choices will affect the species you encounter
-Planetary exploration is essentially the same mechanic as ME1, but much MUCH bigger/better with more freedom
-There's much more to the Tempest than meets the eye
-The 'Ark' is a huge part of the story, not just where Ryder wakes up
-Main character will be human, you can choose to play as a male/female Ryder
-There is a sense of continuity in the Mass Effect universe, despite starting fresh in a new Galaxy
-Mass Effect Andromeda is story/characters first, then with a large focus on seamless loading, exploration
-Frostbite has forced them to rebuild everything from the ground up, it's a clean slate in more ways than one
-Mass Effect VR is a possibility
Apologies if a lot of this has already been said before. That said, if you hear anything else, let me know. Cheers!
EDIT: New Info (Various Sources such as Twitter and news websites) -Same-Sex romances are still there
-Info about the collectors edition is coming this fall
-As the game runs Frostbyte, the PC hardware requirements will be similar to that of Battlefront and Inquisition
-More news may be coming in weeks instead of months. -Codex entries will be detailed and in-depth as usual. -Armour/Prop references should be coming soon. Keep an eye on @GambleMike's and @ConalPierse's Twitter feeds
ibi amentia latet
Huhh, már megijedtem, hogy a buziknak nem lesz mivel játszaniuk.
Non serviam